Protect the Border — Co-op Guide — 4 Officers, One Border
Co-opUpdated 2026-08-15

Co-op Guide — 4 Officers, One Border

Protect the Border is a co-op/party experience for up to 4 border police officers. A coordinated squad runs the checkpoint far better than four officers doing everything at once.

Role split (daytime)

  • Document checker — ID + face verification. Moves the queue fast; catches fakes early.
  • Vehicle inspector — car + trunk searches. The evidence role; decides most arrests.
  • Line guards / runners — watch the perimeter, handle disruptions, keep the checkpoint stocked.

The queue moves only as fast as its slowest step — splitting document and vehicle checks roughly doubles throughput.

Role split (nighttime)

  • Primary defender — holds the checkpoint line against waves
  • Support — covers flanks and watches for swarms
  • Runner — loots and resupplies while the others fight

Communication basics

  • Call out fake IDs and contraband — the whole squad needs to know who is dangerous
  • Agree on bribe policy before taking one — one officer’s bribe makes everyone’s night harder
  • Assign a prep checkpoint before sunset: “ammo stocked, backlog clear, positions set”

Squad synergies

  • Juggernaut (250 HP, M249) anchors the night line; squishier classes stay on inspection duty
  • Ghillie Sniper (SVD) provides long-range overwatch while officers work the queue
  • Pyromaniac punishes swarms that breach the checkpoint — great with a defender holding the line

Class loadouts are permanent purchases via Gamepasses — see the Gamepasses page for the full list and stats.

Common squad mistakes

  • Everyone inspecting the same vehicle — one queue, one checker
  • Nobody watching the line at sunset — prep ends when the waves start
  • Bribing solo — one bad call, everyone pays